Illustration by Mark Weaver
Story By CHRIS SUELLENTROP
Published by NY Times: September 8, 2010
Unless you regard something like “Iron Man” as a film about Afghanistan, the movies inspired by America’s contemporary wars have consistently been box-office flops. Even “The Hurt Locker” grossed only $16 million in theaters. Video games that evoke our current conflicts, on the other hand, are blockbusters — during the past three years, they have become the most popular fictional depictions of America’s current wars. Last year’s best-selling game was Call of Duty: Modern Warfare 2, which opens in Afghanistan; it was a sequel to a multimillion-selling 2007 game that features an American invasion of a nameless Middle Eastern country. Modern Warfare 2 has made “Avatar”-like profits for its studio, Activision. On the day the game was published in November, it sold nearly five million copies in North America and Britain, racking up $310 million in sales in 24 hours. By January of this year, the game’s worldwide sales added up to $1 billion.

No doubt as a result, in June, at the Electronic Entertainment Expo, the video-game industry’s annual trade show in Los Angeles, it sometimes seemed as if every studio was introducing a game about a war against an enemy who might conceivably be regarded as part of the Axis of Evil. In one game scheduled for release next year, the North Koreans will mount a land invasion of the United States. In another, American troops are sent into an improbably menacing Dubai.
For the complete story, see New York Times.com
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